



Some developers proposed the return of Kratos' grapple attack, others pitched what Santa Monica Studio refers to as Combo 5B, " where latches guys out of the air and slams them down." Williams said the crew poured over the " greatest hits of things we didn't get to" and brought them back.10,000 years ago the Custodians were created by the Emperor as his companions and sworn bodyguards. Several ideas acknowledged that the Blades weren't fully reimplemented, giving way to a series of pitches revolving around older mechanics worth revisiting in God of War Ragnarok. In an interview with YouTuber Kaptain Kuba, Ragnarok's Creative Director, Eric Williams, divulged that the studio opened discussion early on about what a sequel to the 2018 title should include. Related: God of War Ragnarök Narrative Director Addresses Angrboda Controversy Fortunately, the team is taking a deeper dive into the past with Kratos' next outing. But while fans were able to revisit some of God of War's signature mechanics, developer Santa Monica Studio could only explore so much of the old gameplay style. Roughly halfway through God of War (2018), Kratos dug up his classic Blades of Chaos, unleashing rage from the infernal bowels of Tartarus on the Norse pantheon. This pace wasn't maintained throughout the entirety of the adventure, however. Faye's Leviathan Axe acted as the lead character's primary tool of destruction, though its litany of upgrade possibilities allowed players to fine-tune its function to their personal preference.Įssentially, players had to adapt to a different combat style for Kratos, one that slowed him down but doled out heavier blows. The 2018 installment saw Kratos embark on a new journey in many respects, including with regards to his fighting abilities.

Creative Director Eric Williams has confirmed that several of Kratos' classic combat moves from past entries will return in God of War Ragnarok.
